Ikhaya » Ukuthola Imikhiqizo » Consumer Electronics » Ukuqonda i-VR, i-AR, ne-MR: Amandla Emakethe kanye Nemininingwane Ebalulekile Yokukhethwa Komkhiqizo
Indoda Eshaya Emoyeni ngenkathi iku-VR Goggles

Ukuqonda i-VR, i-AR, ne-MR: Amandla Emakethe kanye Nemininingwane Ebalulekile Yokukhethwa Komkhiqizo

Okuqukethwe
● Isingeniso
● Uhlolojikelele lwemakethe
● Izinhlobo ezahlukene nezici zazo
● Izinto okufanele uzicabangele lapho ukhetha imikhiqizo
● Isiphetho

Isingeniso

Intuthuko esheshayo ku-Virtual Reality (VR), i-Augmented Reality (AR), kanye ne-Mixed Reality (MR) iguqula isimo se-electronics sabathengi. Lobu buchwepheshe bunikeza ulwazi olujulile nolwezokuxhumana, luguqula izimboni ezihlukahlukene ezifana nemidlalo, ukunakekelwa kwezempilo, imfundo, kanye nokukhiqiza. Lesi sihloko sihlola amandla emakethe ye-VR, AR, kanye ne-MR, igqamisa isikali semakethe samanje, ukukhula okucatshangelwayo, namathrendi abalulekile. Ukwengeza, ukuhlaziywa okujulile kwezici ezihlukene zobuchwepheshe ngamunye kunikezwa. Okokugcina, ukucatshangelwa okubalulekile kokukhetha imikhiqizo efanele ye-VR, AR, kanye ne-MR kuyaxoxwa ngakho ukuze kusizwe amabhizinisi enze izinqumo ezinolwazi.

Ukubukwa kwemakethe

Owesifazane usebenzisa ihedisethi ye-VR

Izinga lemakethe nokukhula

Imakethe yomhlaba wonke ye-AR/VR/MR yalinganiselwa ku-USD 26 billion ngo-2019 futhi kulindeleke ukuthi ifinyelele ku-USD 242 billion ngo-2031, ngenani lokukhula elihlanganisiwe lonyaka (CAGR) lika-36% ukusuka ngo-2024 kuya ku-2031. Ingxenye yesoftware, ebalwa ku-50% wesabelo semakethe ngo-2021, nayo ikhula ngokushesha ngenxa yokukhula komkhuba wokwakhiwa kokuqukethwe kwe-VR kanye nemidlalo ye-AR.

Imibono yesifunda

Ukuhlukaniswa kwemakethe kuveza uhlelo lokusebenza oluhlukahlukene kuzo zonke izimboni ezihlukahlukene. Imboni yezokudlala inesabelo esibalulekile ku-20%, okuthonywa ukuthandwa okukhulayo kwemidlalo ye-AR. Eminye imikhakha ebalulekile ihlanganisa ezempilo, ezemfundo, ezokukhiqiza, ezokuthengisa, ezomkhathi kanye nezokuvikela. Ngokwendawo, iNyakatho Melika ihola ngaphezu kwama-35% wesabelo semakethe yomhlaba wonke, okubangelwa ukuba khona kwezinkampani ezinkulu zobuchwepheshe kanye namazinga aphezulu okutholwa. I-Europe ilandela njengemakethe yesibili ngobukhulu, kanti isifunda sase-Asia-Pacific kulindeleke ukuthi sikhule ngokushesha ngenxa yezimboni ezikhulayo zezimoto, ezokukhiqiza nezokudlala.

Amathrendi abalulekile ashayela imakethe afaka ukusetshenziswa kabanzi kwama-smartphones kanye nentuthuko eqhubekayo yezobuchwepheshe, okuvumela abasebenzisi ukuthi bathole indawo yedijithali egxilile. Ukwengeza, ukwamukelwa kobuchwepheshe be-AR/VR/MR kuyanda emikhakheni eyahlukene yezinhlelo zokusebenza ezinjengokuqeqeshwa, usizo olukude, nolwazi oluthuthukisiwe lwamakhasimende. Ukuphambana kwezindlela ze-AR/VR kanye ne-IoT kuthuthukisa futhi ukuhlanganiswa kwalobu buchwepheshe emisebenzini yansuku zonke yebhizinisi, kuthuthukisa ukukhiqiza nokusungula izinto ezintsha.

Izinhlobo ezahlukene kanye nezici zabo

Indoda Edlala Umdlalo Wevidiyo

I-Virtual reality (VR)

I-Virtual Reality (VR) idala izindawo zedijithali ezigxile ngokuphelele kusetshenziswa amahedisethi athuthukile anenzwa ehlanganisiwe nezibonisi. Ubuchwepheshe ngokuvamile buhlanganisa izici ezifana ne-6DoF (amadigri ayisithupha enkululeko), okuvumela abasebenzisi ukuthi bahambe ngokukhululeka futhi basebenzisane nesikhala esibonakalayo. Amahedisethi esimanje e-VR, njenge-Meta Quest 2 ne-PlayStation VR, asebenzisa izikrini zokucaca okuphezulu ze-OLED noma ze-LCD ezinezilinganiso zokuvuselela ezifika ku-120Hz ukuze uthole izikrini ezibushelelezi. Ihadiwe ivamise ukufaka ukulandelela kwangaphakathi kusetshenziswa amakhamera akhelwe ngaphakathi ukuqapha ukunyakaza komsebenzisi ngaphandle kwezinzwa zangaphandle. Izinhlelo zokusebenza ze-VR zisebenza kuwo wonke amageyimu anezihloko ezifana ne-BeatSaber ne-Half-Life: I-Alyx, izifaniso zokuqeqesha ezinikeza ukuzijwayeza okwenzekayo endaweni elawulwayo, namathuluzi okufundisa anikeza ukuzizwisa okusebenzisanayo.

I-Augmented reality (AR)

I-Augmented Reality (AR) imboza okuqukethwe kwedijithali emhlabeni wangempela, kumadivayisi asebenzayo afana nama-smartphone, amaphilisi, nezibuko ze-AR. Ubuchwepheshe be-AR busebenzisa amakhamera, ama-accelerometers, nama-gyroscopes ukulandelela indawo nomsebenzisi isikhundla. Amasistimu e-AR athuthukisiwe asebenzisa i-SLAM (Ukwenziwa Kwasendaweni Ngasikhathi sinye kanye Nemephu) ukuze aqonde ubudlelwano bendawo nokudala ukunqwabelanisa okunembile. Izinhlelo zokusebenza ze-AR zivelele kwezohwebo nge-inthanethi, okuvumela abasebenzisi ukuthi babone ngeso lengqondo imikhiqizo esikhaleni sabo, nasekukhangiseni, lapho izikhangiso ezisebenzisanayo zibandakanya amakhasimende. Izinkundla ze-AR eziphawulekayo zifaka i-ARKit ye-Apple kanye ne-ARCore ye-Google, okuvumela onjiniyela bakwazi ukudala ukuzizwisa kwe-AR okucebile. Izibonelo zifaka i-IKEA Studio yokubukwa kwesakhiwo sangaphakathi kanye ne-Snap AR yezihlungi zenkundla yezokuxhumana.

Okungokoqobo Okuxubile (MR)

I-Mixed Reality (MR) ihlanganisa imihlaba ebonakalayo nengokoqobo, ivumela ukusebenzisana kwesikhathi sangempela phakathi kwakho kokubili. Amadivayisi we-MR, njenge-Microsoft HoloLens 2, asebenzisa inhlanganisela yemephu yendawo, izinzwa ezithuthukisiwe, kanye ne-AI ukuze agxilise izinto ezibonakalayo endaweni yangempela. I-HoloLens 2 ifaka amalensi e-holographic anomkhakha wokubuka wamadigri angu-52, umsindo wendawo, nobuchwepheshe bokulandelela iso ukuze kuthuthukiswe ulwazi lomsebenzisi. I-MR isetshenziswa ekuqeqeshweni kwezempi ukuze ilingise izimo ezingokoqobo, ekwakhiweni komkhiqizo ukuze kusetshenziswe ama-prototypes abonakalayo endaweni ebonakalayo, nasekuqeqesheni ukwelapha ukubona ngeso lengqondo nokusebenzisana namamodeli e-anatomical e-3D. Ubuchwepheshe be-MR ngokuvamile buhlanganisa ukubonwa kokuthinta, imiyalo yezwi, namandla okubambisana ngesikhathi sangempela ukuze kube lula imisebenzi eyinkimbinkimbi nokuzivocavoca.

Izinto okufanele uzicabangele lapho ukhetha imikhiqizo

Izibuko ze-VR kumata

Ukusebenziseka kalula nokuhlanganiswa

Izixazululo ezisebenziseka kalula zibalulekile ukuze zamukelwe ngempumelelo futhi zihlanganiswe nokugeleza komsebenzi okukhona. Imikhiqizo efana ne-Teamwork AR, engasetshenziswa ngokushesha yinoma ubani ojwayelene nama-smartphone, iyisibonelo salokhu kulula ukuyisebenzisa. Ukuhambisana nezinhlelo ezikhona kungenye into ebalulekile. Izixazululo kufanele zisekele ukusetshenziswa kabusha kokuqukethwe, njengokungenisa amaphrezentheshini e-PowerPoint noma izithombe ze-Adobe, ukuze kuncishiswe izindleko eziphelele zobunikazi nokunciphisa imigoqo yobuchwepheshe. Ukuqinisekisa ukuthi umkhiqizo we-AR noma we-VR ungahlanganisa ngaphandle komthungo namanye amathuluzi esofthiwe, njengezinhlelo zokuphatha isevisi ye-IT, kubalulekile ukuze kwenziwe lula ukusebenza kanye nokukhulisa ukusebenza kahle.

Izici zokusebenzisana

Izici zokusebenzisana ezisebenzayo zithuthukisa ukusetshenziswa kwemikhiqizo ye-AR, VR, ne-MR kuzilungiselelo zebhizinisi. Ukusekelwa kwabasebenzisi abaningi namagumbi evidiyo eqembu kwenza amaqembu asebenze ndawonye ngesikhathi sangempela, kungakhathaliseki ukuthi akuziphi izindawo. Ubuchwepheshe be-Digital twin buyinzuzo ikakhulukazi ekuqeqeshweni nasekuqeqesheni, okuvumela abasebenzisi ukuthi bahlanganyele nezinguqulo ezibonakalayo zemishini nezinqubo. Lobu buchwepheshe abuthuthukisi kuphela imiphumela yokuqeqesha ngokudala izimo ezingokoqobo kodwa futhi kunciphisa isidingo sezinsiza ezibonakalayo, ngaleyo ndlela kunciphe izindleko futhi kuthuthukiswe ukuphepha.

Izinyathelo zokuphepha

Ukuqinisekisa izinyathelo zokuphepha eziqinile kubalulekile uma ukhetha imikhiqizo ye-VR, AR, ne-MR. I-Transport Layer Security (TLS) ibalulekile ekuxhumaneni okuphephile, ukuhlinzeka ngokubethela ngasemaphethelweni nge-inthanethi ukuze kuvikelwe idatha ebucayi njengamaphasiwedi nolwazi lwezezimali. Ukuhambisana nezindinganiso zamazwe ngamazwe njenge-ISO 27001 nakho kubalulekile, njengoba kuqinisekisa ukuthi isisombululo sihlangabezana nezidingo eziqinile zokuphepha kolwazi. Ukwengeza, kubalulekile ukukhetha imikhiqizo evimbela izimiso zokuphepha zefa ngokuzenzakalelayo futhi inikeze inketho yokugwema ukugcina okurekhodiwe, ukuqinisekisa ubumfihlo bedatha kanye nokunciphisa izingozi zokuphepha.

Izindleko kanye ne-ROI

Ukuhlola izindleko kanye nembuyiselo engaba khona ekutshalweni kwezimali (ROI) kubalulekile uma ukhetha imikhiqizo ye-AR, VR, ne-MR. Amamodeli entengo ahlukene ayatholakala, okuhlanganisa isihlalo ngasinye, ihora ngalinye lokuthuthuka, nezinketho ezisuselwe kokubhaliselwe. Isibonelo, amamodeli asuselwe ekubhaliseni ahlinzeka ngezindleko ezingaguquki futhi alungele izinhlangano ezihlela ukukala ukusebenzisa kwazo lobu buchwepheshe. Ukuhlola ukonga kwezindleko okungaba khona kanye nokwenyuka kwemali engenayo kubalulekile ukuze kuthethelelwe ukutshalwa kwezimali. Isibonelo, ukunciphisa izindleko zokuhamba, ukusheshisa ukuxazulula izinkinga, nokuthuthukisa ukusebenza kahle kokuqeqeshwa kungathuthukisa kakhulu i-ROI yezixazululo zobuchwepheshe bokucwiliswa.

Isiphetho

Intombazane encane egqoke izibuko ze-VR futhi ihlola irobhothi elisha elinazilawuli

Ukwanda okusheshayo kwezimakethe ze-VR, AR, kanye ne-MR kugcizelela amandla azo okuguqula kuzo zonke izimboni ezihlukahlukene. Ukuqonda umehluko phakathi kwalobu buchwepheshe—izindawo zokucwiliswa ze-VR, izimbondela zedijithali ze-AR emhlabeni wangempela, kanye nokuhlanganiswa kuka-MR kwezinto ezibonakalayo nezibonakalayo—kubalulekile ukuze kusetshenziswe izinzuzo zazo ezihlukile. Lapho ukhetha imikhiqizo, kubalulekile ukucabangela izinyathelo zokuphepha eziqinile, izixhumanisi ezisebenziseka kalula, amandla okuhlanganiswa angenamthungo, izici zokubambisana ezisebenzayo, kanye nokusebenza ngempumelelo kwezindleko ukuze kwandiswe imbuyiselo ekutshalweni kwezimali. Lezi zici zizoqinisekisa ukuthi amabhizinisi angasebenzisa ngempumelelo futhi asebenzise lobu buchwepheshe obusezingeni eliphezulu.

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