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Amageyimu Asetshenziswa Ngohlamvu Lwemali: Amathrendi Emakethe kanye Nokusungulwayo Embonini Yemidlalo Yemidlalo yaseshashalazini

Okuqukethwe
● Isingeniso
● Uhlolojikelele lwemakethe
● Idizayini ebalulekile nezinto ezintsha eziqanjiwe
● Abathengisi abaphezulu abashayela amathrendi emakethe
● Isiphetho

Isingeniso

Umhlaba wemidlalo esetshenziswa uhlamvu lwemali uyashintsha ngokushesha ngokuhlanganisa ubuhle besikole sakudala nobuchwepheshe ukuze kubandakanye ngempumelelo inqwaba yabadlali. Le nkambu ethokozisayo ikhula ngokushesha ngenxa yentuthuko ku-AR (Augmented Reality), VR (Virtual Reality), kanye ne-AI (Artificial Intelligence), ephakamisa ulwazi lwegeyimu futhi iguqula ukuthuthukiswa komdlalo. Emidlalweni ye-arcade, abadlali ababalulekile abafana ne-Microsoft ne-Nintendo bahamba phambili kulokhu kuguquka ngokwethula imiqondo kanye nokuhlola izinto ezintsha ezingenzeka. Ngaphezu kwalokho, kwenzeka ushintsho olukhulu embonini yemidlalo ngenxa yobuchwepheshe be-blockchain, obuthuthukisa ubunikazi begeyimu nomnotho ngaphakathi kwemidlalo, okwenza ukuzizwisa kwegeyimu kuhehe futhi kuvuze kakhulu abadlali. Njengoba imboni ikhula, igxila kakhulu ekuzinzeni nasekuzizwiseni kokudlala kwegeyimu okugxilile, ukusetshenziswa kwezinsiza ezinobungane nemiklamo eyonga amandla kuya kuduma kakhulu. Lesi siqeshana sidingida isimo semakethe esikhona, sicubungula izinkombandlela zedizayini, futhi sigcizelela ababambiqhaza ababalulekile abathonya indlela yomkhakha wemidlalo ye-arcade yesikhathi esizayo.

Ukubukwa kwemakethe

Abantu Abame Phambi Kwesitolo Ngesikhathi Sasebusuku

Imakethe yemidlalo esetshenziswa uhlamvu lwemali iyakhula futhi kulindeleke ukuthi ifinyelele ku-$14.07 billion ngo-2028, ngezinga lokukhula elihlanganisiwe lonyaka lika-3.1% kusukela ngo-2024. Lokhu kukhuphuka kugqugquzelwa ukuthuthuka kwezobuchwepheshe kanye nokuthakasela okukhulayo kwabathengi ngeminikelo yokuzijabulisa ebandakanyayo negxilile. Njengoba kubikwe i-Adroit Market Research, imakethe yalinganiselwa ezigidini eziyizinkulungwane ezingama-12.44 ngonyaka ka-2024, ikhombisa ukukhuphuka.

Imibono yesifunda

INyakatho Melika igqame ngesabelo semakethe esigqugquzelwa uthando olunesikhathi eside lwama-arcade kanye nemikhuba yokuchitha enempilo phakathi kwezakhamuzi zakhona, njengoba kuqokonyiswe kokutholwe yi-Verified Market Reports ebonise umnikelo ocishe ube ngu-35% ezimakethe ngo-2023. Isifunda sase-Asia Pacific siphinde sibambe iqhaza ngokuyinhloko ngenxa yentshiseko egxilile egxilile emazweni afana nemidlalo yaseshashalazini ecebile njengemidlalo yezemidlalo yaseJapan. I-Europe ilandela eduze, ngokuba khona kwemakethe okubonwa emazweni afana ne-UK, Germany, ne-France. Indawo ngayinye ibamba iqhaza ekwandiseni imakethe ngokukhombisa izinto ezithandwa ngabathengi ezihlukile kanye nokuziphatha kwemakethe okuqhubekisela phambili ukukhula emhlabeni jikelele. Ukugcizelelwa ekwamukeleni izindlela ezintsha zemidlalo ezisezingeni eliphezulu kanye nokunikeza izinketho zokuzijabulisa ezisebenzisanayo yizona ezihamba phambili zempumelelo yemakethe kulezi zifunda.

I-Facade ye-Arcade

Idizayini esemqoka kanye nezinto ezintsha eziqanjiwe

Umhlaba wemidlalo esetshenziswa uhlamvu lwemali uthuthuka ngokushesha ngenxa yentuthuko ekudizayineni nezinto zobuchwepheshe. Lokhu kufaka phakathi ukuhlanganiswa kwe-augmented reality (AR), i-virtual reality (VR), kanye nobuhlakani bokwenziwa (AI) ukuze kuthuthukiswe ukuzizwisa kwegeyimu nokuyenza ihehe kakhudlwana kubadlali ngokudala izindawo. Ubuchwepheshe be-Blockchain namathokheni angenakunyakaziswa (ama-NFT) nawo ashintsha indlela ubunikazi begeyimu obusebenza ngayo ngokuvumela ukuhwebelana kwezinto eziyingqayizivele zedijithali ngaphakathi kwemidlalo. Kuphinde kube nokushintshela ekusimameni embonini njengoba abadali bemidlalo besebenzisa izinto zokwakha ezinobungani nemvelo kanye nemiklamo eyonga amandla ukuze banciphise umthelela wabo kwezemvelo. Lokhu kuthuthuka okusha kudonsa abadlali abaningi futhi kusungule amabhentshimakhi amasha kumageyimu adlalwa ezitolo.

Intuthuko kwezobuchwepheshe

Umhlaba wemidlalo esetshenziswa uhlamvu lwemali ushintshwa ngobuchwepheshe besimanje obufana ne-augmented reality (AR) reality (VR) kanye nobuhlakani bokwenziwa (AI). Amahedisethi e-VR afana ne-Oculus Rift ne-HTC Vive athatha abadlali abayise ezindaweni ezibonakalayo ezingokoqobo, anikeza umuzwa ojulile lapho imidlalo ye-arcade yakudala engakwazi ukuphindaphinda, athuthukisa ukusebenzelana kwabadlali nokudala izici zegeyimu ezishukumisayo. Ubuchwepheshe be-AI buthuthukisa amakhono abalingiswa abangadlali (ama-NPC), budala ukuzizwisa kwegeyimu okufanelayo okwengeza ukujula nenjabulo kumageyimu kubadlali.

Ibha ye-Arcade

Ukuhlanganiswa kwe-blockchain kanye ne-NFTs

Ubuchwepheshe be-Blockchain buyashintsha indlela ubunikazi begeyimu kanye nomnotho ongaphakathi kwegeyimu osebenza ngayo ngokwethula amathokheni esikhunta (NFTs). Lawa mathokheni amelela amafa angaphakathi kwegeyimu abadlali abangaba ngawabo ngokuphephile nangokuzethemba emisebenzini efana nokuthenga nokuhweba ngezinto ezibonakalayo. Le ntuthuko ivuse amamodeli we-play-to-earn (P2E) lapho abadlali benethuba lokuzuza inani lomhlaba wangempela ngemizamo yabo yokudlala igeyimu. Isibonelo, imidlalo efana ne-Axie Infinity isebenzisa ubuchwepheshe ukuze ivumele abadlali ukuthi bathole okuqoqekayo futhi bahwebe ngezidalwa zedijithali, okungaholela emalini eyinzuzo ebalulekile. Lesi sici esisha sithuthukisa ukubandakanyeka kwabadlali. Ivula amathuba amasha emali engenayo yabadali begeyimu ngokususelwe ku-Antier Solutions, okuphakamisa ukuthi ukuthandwa okukhulayo kobuchwepheshe be-NFT nezindawo zokudlala ezihlukaniselwe izwe kushintsha indlela imidlalo etholwa ngayo nokwenza imali.

Ukusimama ekwakhiweni

Isinyathelo esibheke ekuzinzeni siyabaluleka emhlabeni wemidlalo esetshenziswa uhlamvu lwemali kulezi zinsuku. Izinkampani ezenza imidlalo zisebenzisa izinto ezinobungani nemiklamo yokonga amandla ukuze zinciphise umthelela wazo kwezemvelo. Isibonelo, ukusebenzisa kabusha amapulasitiki nezinsimbi ezisimeme ekwakheni imidlalo kusiza ukunciphisa udoti. Ngaphezu kwalokho, zifaka izingxenye ezifana nezikrini ze-LED namaphrosesa asebenzisa amandla amancane ekuthuthukisweni kwegeyimu. Lolu shintsho lugqugquzelwa ukwanda kokuqashelwa kwabathengi ngendawo ezungezile kanye nesifiso sabo semikhiqizo ehambisana nemvelo. Njengokwemibiko evela ku-Verified Market Reports, ukugxila ekuzinzeni kusiza imvelo futhi kukhulisa ukukhanga kwamageyimu adlalwa ezitolo kumakhasimende aqaphela imvelo.

Okuhlangenwe nakho kwegeyimu okugxilile

Ukuthuthuka kukho kokubili izingxenyekazi zekhompuyutha nesofthiwe kulithuthukise kakhulu izinga lokuzibandakanya kwabadlali kumageyimu adlalwa ezitolo ngokucebisa ulwazi lwabadlali ababambe iqhaza kunqubo yokudlala ngezici ezifana nezibonisi zekhwalithi ephezulu nezinhlelo zomsindo ezinamandla ezihambisana nobuchwepheshe bempendulo ye-haptic eletha okuhlangenwe nakho kwegeyimu okufana nempilo nokuheha kubasebenzisi.Ubuchwepheshe be-Play4Example be-hammer bunikeza imizwa ethuthukisa ukudlidliza nokunyakaza. Izinkampani ezimbalwa, njenge-DBOX Technologies, seziqalile ukufaka impendulo kumageyimu adlalwa ezitolo ukuze ziphindaphinde imiphumela yomhlaba wangempela njengokuzwakala kokushayisana kwemoto noma ukudubula isikhali. Emagcekeni e-VR, futhi, ungakwazi ukuzibandakanya kuzizwisiselo ngokulandela umzimba ogcwele nezinkundla ezinyakazayo ezikuvumela ukuthi uhambe futhi uhlanganyele nemihlaba ebonakalayo ngendlela egxilile ngempela.

Abathengisi abaphezulu abashayela amathrendi emakethe

Igumbi le-arcade elinetimu yeJustice League

Emkhakheni wegeyimu osetshenziswa uhlamvu lwemali, kunezinkampani ezithuthukayo nemidlalo eyisithonjana eshayela amathrendi namazinga ngemibono emisha nemikhiqizo. Lezi zinkampani yi-Microsoft, i-Sony Interactive Entertainment, kanye ne-Nintendo, ehola iphekhi ngokucindezela imikhawulo ekudalweni kwegeyimu nokuthuthuka kwezobuchwepheshe. Izihloko ezidumile ezifana nethi “Fireteam Raven of Halo ” kanye nethi “Axie Infinity” zithola umholo omkhulu, okulolonga isimo sesikhathi esizayo semboni yemidlalo ye-arcade. Imikhiqizo ye-Edge ehlanganisa into engekho ngokoqobo kanye nobuchwepheshe be-blockchain idonsa ebangeni elibanzi labasebenzisi futhi inothisa umuzwa wegeyimu.

Izinkampani ezihamba phambili

I-Microsoft, i-Sony Interactive Entertainment, ne-Nintendo zidlala indima ekuthonyeni izitayela zemakethe ngaphakathi komkhakha wemidlalo osetshenziswa uhlamvu lwemali. I-Microsoft isebenzise amakhono ayo ezobuchwepheshe ukuthuthukisa isimo semidlalo ye-arcade. Umdlalo wabo othi, “Halo; I-Fireteam Raven ” iletha isipiliyoni sokudubula esisebenzisanayo esinezithombe ezithuthukile kanye nokudlala okusebenzisanayo. Njengokutholwe yi-Adroit Market Research, i-Sony Interactive Entertainment ibonwa ngendlela yayo yokuhlanganisa okungokoqobo okubonakalayo kumageyimu adlalwa ezitolo, okuholela ekuzizwiseni okugxile kakhulu. UNintendo usalokhu eyingqalabutho embonini yemidlalo ngenxa yokuzinikela ekwakhiweni kwegeyimu nolwazi lwabasebenzisi, olubenza bahluke kwabanye. Bagqama ngokuhlanganisa izici zokudlala zendabuko nezesimanje. Isibonelo sokuqamba kwabo okusha sisemidlalweni efana ne-“Mario Kart Arcade GP,” ephakamisa isikhundla sabo emakethe.

Imidlalo edayiswa kakhulu inomthelela embonini yamageyimu ngokudweba abadlali abahlukahlukene nokusungula izimiso ezintsha zoomakhenikha bokudlala umdlalo. Isibonelo esisodwa esivelele sithi “Halo; I-Fireteam Raven,” edalwe yi-Microsoft—ihithi ye-arcade eye yajabulisa abadlali ngokudlala kwayo okubandakanyayo kanye nokubonwayo okuphezulu. Esinye isihloko esiphawulekayo sithi “I-Axie Infinity,” esinyakazise indawo yokudlala ngokuhlanganisa ubuchwepheshe be-blockchain kanye nama-NFT avumela abadlali ukuba babe nempahla futhi bashintshisane ngezinto ezingaphakathi kwegeyimu. Ngokombiko we-Medium.com, le midlalo ingenisa imali eningi. Dala isiqondiso semidlalo ezayo ngokusungula amabhentshimakhi afunayo okudala nokuzibandakanya kwabadlali.

Imikhiqizo emisha

Imishini emikhulu igcina amanye amaqiniso ngesikrini esishintsha ukuma nokunaka kwalabo abayisebenzisayo

Embonini ye-arcade ethuthukayo, imikhiqizo emisha ihlala ilungisa kabusha indawo ngezici zayo ezisezingeni eliphezulu kanye nokuzizwisa okuthuthukisiwe kwemidlalo. I-Sega Sammy Holdings isanda kwethula “I-Sega World Drivers Championship,” igeyimu ehlanganisa izici zemijaho enezici ezingokoqobo zesimanjemanje ukuze inikeze abadlali umuzwa ogxile ngempela. Omunye umkhiqizo ovelele ngoweBandai Namco Entertainment othi “Taiko no Tatsujin; I-Rhythmic Adventure Pack,” eyenzelwe i-Nintendo Switch futhi yanconywa ngokudlala kwayo okukhangayo nokuhlanganiswa okukhaliphile kwezinselelo ezisekelwe kwisigqi. Ngokwemibiko yoCwaningo lweMakethe ye-Adroit, kunokukhuphuka ukuthandwa kwemidlalo esekelwe ku-VR efana ne-“Virtual Rabbids,” kanye nokufakwa kobuchwepheshe bokunyakaza obusezingeni eliphezulu emishinini ye-arcade, okuholela ekuveleni kwezitayela nokudweba izethameli ezibanzi.

Isiphetho

Imakethe yemidlalo esetshenziswa uhlamvu lwemali ilungele ukukhula ngenxa yentuthuko esheshayo yezobuchwepheshe kanye nokushintsha okuthandwa ngabathengi. Intuthuko ku-augmented reality (AR), i-virtual reality (VR), kanye nobuchwepheshe be-blockchain kuthuthukisa ukuzizwisa kwegeyimu futhi idonsela kubabukeli ababanzi ngenkathi yethula imithombo emisha yemali engenayo. Izinkampani ezihamba phambili ezifana ne-Microsoft, i-Sony Interactive Entertainment, kanye ne-Nintendo zihola lezi zindlela ezintsha ngokuhlola ama-horizons amasha ekuthuthukisweni kwegeyimu nokusebenzisana kwabadlali. Imboni yezokudlala ihlale iletha okuhlangenwe nakho okusha nokujabulisayo kubadlali ngenkathi ivula amathuba ebhizinisi anenzuzo. Imakethe yemidlalo esetshenziswa uhlamvu lwemali yethula indawo ekhuthazayo, enenani lemakethe elilinganiselwa ku-$14.07 billion elilindelwe ngo-2028 kanye nezinga lokukhula elihlanganisiwe lonyaka elingu-3.1%.

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