Isiqulatho
● Intshayelelo
● Isishwankathelo semarike
● Uyilo oluphambili kunye nezinto ezintsha ezintsha
● Abathengisi abaphezulu baqhuba iintsingiselo zemarike
● Umqukumbelo
intshayelelo
Ihlabathi lemidlalo esebenza ngemali ezinkozo liyatshintsha ngokukhawuleza ngokudibanisa umtsalane wesikolo esidala kunye neteknoloji ukuzibandakanya ngokufanelekileyo uluhlu olubanzi lwabadlali. Le ntsimi inomdla iyanda ngokukhawuleza ngenxa yenkqubela phambili kwi-AR (i-Augmented Reality), i-VR (i-Virtual Reality), kunye ne-AI (i-Artificial Intelligence), ephakamisa amava emidlalo kunye nokuguqula uphuhliso lomdlalo. Kumdlalo we-arcade, abadlali abaphambili abanjengoMicrosoft kunye neNintendo bakhokela intlawulo kolu tshintsho ngokwazisa iikhonsepthi kunye nokuphonononga izinto ezintsha ezinokwenzeka. Ngaphaya koko, utshintsho olubalulekileyo kushishino lokudlala lwenzeka ngenxa yetekhnoloji ye-blockchain, ephucula ubunini bomdlalo kunye noqoqosho ngaphakathi kwemidlalo, isenza amava okudlala athabatheke kwaye abe nomvuzo kubadlali. Njengoko ishishini likhula, lisiya linikela ingqalelo ngakumbi kuzinzo kunye namava omdlalo wokuntywila, ukusetyenziswa kwemithombo yobuhlobo kunye noyilo olusebenza ngamandla kuya kuthandwa ngakumbi. Esi siqwenga sixoxa ngemeko yemarike esele ikho, sijonge kwizalathiso zoyilo, kwaye sigxininisa abaxhasi abaphambili abaphembelela umkhombandlela wecandelo lemidlalo ye-arcade yexesha elizayo.
ubenemboniselo Market

Imarike yemidlalo esebenza ngengqekembe iyakhula kwaye kulindeleke ukuba ifike kwi-14.07 yeebhiliyoni zeedola ngo-2028, kunye nezinga lokukhula lonyaka elihlanganisiweyo le-3.1% ukusuka ngo-2024. Oku kunyuka kukhuthazwa yinkqubela phambili yezobuchwepheshe kunye nokukhula komtsalane wabathengi ngokubandakanyeka kunye neminikelo yokuzonwabisa entywilayo. Njengoko kuxelwe nguPhando lweMarike ye-Adroit, imakethi yayixabisa malunga ne-12.44 yeebhiliyoni zeedola ngo-2024, ibonisa indlela enyukayo.
Iimbono zengingqi
UMntla Melika ugqame ngesabelo semalike esikhuthazwa luthando oludala lwe-arcades kunye nemikhwa yenkcitho enempilo phakathi kwabahlali bayo, njengoko kubonisiwe kwiziphumo ezivela kwiiNgxelo zeMarike eziQinisekisiweyo ezibonise igalelo elimalunga ne-35% kwimarike ngo-2023. IYurophu ilandela ngokusondeleyo, kunye nobukho bentengiso obujongwa kumazwe afana ne-UK, iJamani kunye neFrance. Indawo nganye idlala indima ekwandisweni kwemarike ngokubonisa izinto ezithandwa ngabathengi ezahlukeneyo kunye nokuziphatha kwentengiso okuqhubela phambili ukukhula kwinqanaba lehlabathi. Ugxininiso ekwamkeleni iinguqulelo ezintsha zemidlalo kunye nokubonelela ngokhetho lokuzonwabisa olusebenzisanayo ngabona baphambili abasemva kwempumelelo yentengiso kule mimandla.

Uyilo oluphambili kunye nezinto ezintsha ezintsha
Ihlabathi lemidlalo esebenza ngemali ezinkozo livela ngokukhawuleza ngenxa yenkqubela phambili yoyilo kunye nezixhobo zobuchwepheshe. Oku kubandakanya ukudityaniswa kwenyani eyongeziweyo (AR), inyani yenyani (VR), kunye nobukrelekrele bokufakelwa (AI) ukuphucula amava omdlalo kunye nokwenza ukuba babandakanyeke ngakumbi kubadlali ngokudala indawo. Itekhnoloji yeBlockchain kunye neethokheni ezingabonakaliyo (i-NFTs) zikwatshintsha indlela ubunini bemidlalo obusebenza ngayo ngokuvumela urhwebo lwezinto ezizodwa zedijithali ngaphakathi kwemidlalo. Kukwakho notshintsho olusingise kuzinzo kwishishini njengoko abadali bemidlalo besamkela imathiriyeli eco-friendly kunye noyilo oluwonga amandla ukunciphisa ifuthe labo lokusingqongileyo. Olu phuculo lutsha luzoba kuluhlu lwabadlali kwaye luseke amanqaku amatsha kumdlalo we-arcade.
Inkqubela phambili kwezobuchwepheshe
Ihlabathi leemidlalo ezisebenza ngemali ezinkozo litshintshwa bubuchwephesha bokusika umva njengenyani eyongeziweyo (AR) yokwenyani (VR) kunye nobukrelekrele bokwenziwa (AI). Ii-headsets ze-VR ezinje nge-Oculus Rift kunye ne-HTC Vive zithatha abadlali ziye kwindawo enenyani, zinika amava antywilayo ukuba imidlalo ye-arcade yemveli ayinakuphindaphinda, iphucula ukuzibandakanya kwabadlali kunye nokudala izinto eziguqukayo zomdlalo. Itekhnoloji ye-AI yonyusa izakhono zabalinganiswa abangabadlali (i-NPCs), idala amava okudlala alungelelanisiweyo awongeza ubunzulu kunye nemincili kwimidlalo yabadlali.

Ukudityaniswa kwe-blockchain kunye ne-NFTs
Itekhnoloji yeBlockchain iyatshintsha indlela ubunini bomdlalo kunye noqoqosho olungaphakathi komdlalo olusebenza ngokuzisa iithokheni ezifaniswayo (NFTs). Ezi tokens zimele ii-asethi zomdlalo ezinokuthi abadlali baziphathe ngokukhuselekileyo nangokuzithemba kwimisebenzi efana nokuthenga nokuthengisa izinto ezibonakalayo. Le nkqubela phambili inike iimodeli zokudlala-zokufumana (P2E) apho abadlali banethuba lokufumana ixabiso lehlabathi lokwenyani ngemizamo yabo yokudlala. Umzekelo, imidlalo efana ne-Axie Infinity isebenzisa itekhnoloji ukuvumela abadlali ukuba bafumane izinto ezinokuqokelelwa kwaye barhwebe ngezidalwa zedijithali, ezinokukhokelela kwingeniso ebalulekileyo. Olu phawu lutsha longeza inxaxheba yabadlali. Ivula amathuba amatsha engeniso yabadali bemidlalo ngokusekwe kwi-Antier Solutions, ecebisa ukuba ukukhula kokuthandwa kobuchwephesha be-NFT kunye neendawo zokudlala ezinabileyo kuguqula indlela efunyanwa ngayo imidlalo kunye nokwenza imali.
Uzinzo kuyilo
Inyathelo elibhekiselele ekuzinzeni lifumana ukubaluleka kwihlabathi lemidlalo esebenza ngengqekembe kule mihla. Iinkampani ezenza imidlalo zisebenzisa izixhobo ezinobubele kunye noyilo lokonga amandla ukunciphisa ifuthe labo lokusingqongileyo. Umzekelo, ukusebenzisa kwakhona iiplastiki kunye neentsimbi ezizinzileyo kwimidlalo yokwakha kunceda ukunciphisa inkunkuma. Ngaphezu koko, zibandakanya iinxalenye ezinjengezikrini ze-LED kunye neeprosesa ezinokusetyenziswa kwamandla aphantsi kuphuhliso lomdlalo. Olu tshintsho lukhuthazwa kukwandisa ukuqondwa kwabathengi malunga nokusingqongileyo kunye nomnqweno wabo weemveliso ezihambelana nokusingqongileyo. Ngokweengxelo ezivela kwiiNgxelo zeMarike eziQinisekisiweyo, ukugxila ekuzinzeni kunceda okusingqongileyo kwaye konyuse umtsalane wemidlalo ye-arcade kubathengi abakhathalela indalo.
Amava okudlala okuntywila
Inkqubela phambili kuzo zombini ihardware kunye nesoftware iphucule kakhulu inqanaba lokuzibandakanya komdlali kwimidlalo yearcade ngokutyebisa amava kubadlali ababandakanyekayo kwinkqubo yokudlala ngeempawu ezinje ngemiboniso ekumgangatho ophezulu kunye nenkqubo yesandi esinamandla ecaleni kwetekhnoloji yengxelo yehaptic ezisa amava okudlala okufana nobomi kubasebenzisi.Play4Example itekhnoloji ye-haptic ibonelela ngeemvakalelo eziphucula unxibelelwano kunye nemidlalo. Iinkampani ezininzi, ezinje nge-DBOX Technologies, sele ziqalisile ukubandakanya ingxelo kwimidlalo ye-arcade ukuphinda iziphumo zelizwe lokwenyani njengemvakalelo yokuntlitheka kwemoto okanye ukukhatywa kokudubula kwesixhobo. Kwii-arcade ze-VR, kwakhona, unokubandakanyeka kumava oluvo kunye nokulandelela umzimba ogcweleyo kunye namaqonga ashukumayo akuvumela ukuba ujikeleze kwaye unxibelelane nehlabathi elibonakalayo ngendlela entywilayo ngokwenene.
Abathengisi abaphezulu abaqhuba iintsingiselo zemarike

Kwicandelo lokudlala elisebenza ngengqekembe, kukho iinkampani ezikhulayo kunye nemidlalo ye-iconic eqhuba iintsingiselo kunye nemigangatho ngeembono ezintsha kunye neemveliso. Ezi nkampani ziMicrosoft, iSony Interactive Entertainment, kunye neNintendo, ekhokela ipakethe ngokutyhala imida ekudalweni kwemidlalo kunye nenkqubela phambili yetekhnoloji. Izihloko ezidumileyo ezifana ne "Fireteam Raven of Halo" kunye ne "Axie Infinity" ifumana umvuzo omkhulu, ibumba ikamva leshishini lemidlalo ye-arcade. Iimveliso ze-Edge ezibandakanya ubunyani bokwenyani kunye netekhnoloji yebhloko izoba kuluhlu olubanzi lwabasebenzisi kwaye ityebisa amava okudlala.
Iinkampani eziphambili
UMicrosoft, u-Sony Interactive Entertainment, kunye neNintendo badlala indima ekuphembeleleni iintsingiselo zemarike ngaphakathi kwecandelo lemidlalo elisebenza ngengqekembe. IMicrosoft isebenzise ubuchule bayo betekhnoloji ukuphucula imeko yemidlalo ye-arcade. Umdlalo wabo othi, “Halo; I-Fireteam Raven ”inikezela ngamava okudubula ngokubambisana ngemizobo ephambili kunye nomdlalo osebenzayo. Njengokufunyenweyo kuPhando lweMarike ye-Adroit, iSony Interactive Entertainment yamkelwa ngendlela yayo yokubandakanya ubunyani benyani kwimidlalo ye-arcade, ekhokelela kumava antywilayo. UNintendo uhlala enguvulindlela kushishino lokudlala ngenxa yokuzinikela kuyilo lomdlalo kunye namava omsebenzisi, okubahlula kwabanye. Bagqama ngokudibanisa iimpawu zokudlala zemveli kunye nezangoku. Umzekelo wokuqamba kwabo kwimidlalo efana ne "Mario Kart Arcade GP," ephakamisa indawo yabo kwintengiso.
Imidlalo ethandwayo
Iimidlalo ezithengiswa kakhulu zinefuthe kushishino lokudlala ngokuzoba kuluhlu olubanzi lwabadlali kunye nokuseka izithethe ezitsha zoomatshini bokudlala umdlalo. Omnye umzekelo obalaseleyo ngulo “Halo; I-Fireteam Raven, ”yenziwe nguMicrosoft-umdlalo weqonga oye wangenisa abadlali ngokudlala umdlalo obandakanyayo kunye nembonakalo ephezulu. Esinye isihloko esibalulekileyo sithi "i-Axie Infinity," ethe yashukumisa indawo ye-arcade ngokubandakanya itekhnoloji yebhloko kunye ne-NFTs evumela abadlali ukuba babe nezinto kwaye batshintshiselane ngezinto zomdlalo. Ngokwengxelo yeMedium.com, le midlalo izisa imali eninzi. Bumba umkhombandlela wemidlalo ezayo ngokumisela iibenchmarks ezifunekayo zokuyila kunye nokubandakanyeka kwabadlali.
Iimveliso ezintsha

Kushishino lwe-arcade oluphuhlayo, iimveliso ezivelisa izinto ezintsha zihlala zihlengahlengisa imbonakalo-mhlaba ngeempawu zazo ezisikeleyo kunye namava emidlalo aphuculweyo. I-Sega Sammy Holdings isandula kuzisa "i-Sega World Drivers Championship," umdlalo odibanisa izinto zomdyarho kunye neempawu zokwenyani zenyani zokubonelela abadlali ngamava antywilayo ngokwenene. Enye imveliso ebalaseleyo yiBandai Namco Entertainment's “Taiko no Tatsujin; I-Rhythmic Adventure Pack,” eyenzelwe iNintendo Tshintsha kwaye yanconywa ngokudlala umdlalo wayo onomtsalane kunye nokudibanisa ngobuchule imiceli mngeni esekwe kwisingqi. Ngokweengxelo zoPhando lweMakethi ye-Adroit, kukho ukunyuka kokuthandwa kwemidlalo esekwe kwi-VR efana ne "Virtual Rabbids," kunye nokudityaniswa kwetekhnoloji yentshukumo yokusika kumatshini we-arcade, ekhokelela ekuveleni kweendlela kunye nokuzoba abaphulaphuli ababanzi.
isiphelo
Imakethi yemidlalo esetyenziswa ngengqekembe ikulungele ukukhula ngenxa yenkqubela phambili yetekhnoloji ekhawulezileyo kunye nokutshintsha kwezinto ezithandwa ngabathengi. Ukuqhubela phambili kwinyani eyongeziweyo (i-AR), inyani yenyani (VR), kunye neteknoloji ye-blockchain iphucula amava emidlalo kunye nokudweba kubaphulaphuli ababanzi ngelixa bezisa imithombo emitsha yengeniso. Iinkampani eziphambili ezifana neMicrosoft, iSony Interactive Entertainment, kunye neNintendo zikhokela ezi zinto zintsha ngokuphonononga i-horizons entsha kuphuhliso lomdlalo kunye nentsebenziswano yabadlali. Ishishini lemidlalo lihlala lizisa amava amatsha kunye nemincili kubadlali ngelixa likwavula amathuba oshishino anengeniso. Imarike yemidlalo esebenza ngemali ezinkozo ibonisa imeko ekhuthazayo, kuqikelelo lwemalike exabisa i-14.07 yeebhiliyoni zeedola elindelwe ngo-2028 kunye nezinga lokukhula lonyaka elihlanganisiweyo le-3.1%.